# Average Game Studio > Indie Game Developer ## Posts - [Indie Game Gauntlet: The November 2025 Lineup](https://averagegamestudio.com/indie-game-gauntlet-the-november-2025-lineup/): We’re back again with another Indie Game Gauntlet. The submissions show a passion for game development and innovation. The projects in this lineup deserve a little more attention, and I hope I can bring them into your radar this month. From the depths of hell’s mailroom all the way to a robot escaping a castle, we have our lineup for the November 2025 lineup! Thank you to everyone who submitted your game. The pool was a little smaller this go around, so I added the games that didn’t make the cut in June and pulled from a list of upcoming […] - [The Indie Game Gauntlet is BACK for November!](https://averagegamestudio.com/the-indie-game-gauntlet-is-back-for-november/): As indie game developers, we pour our passion into every aspect of our games. We spend endless late nights fine-tuning mechanics (adding secret endings), perfecting the art, and creating experiences we hope players will adore. But the truth is, we’re often too close to our projects to see them objectively. You test endlessly, only for the first person who plays it to break it within seconds. That’s why I’m bring my Indie Game Gauntlet back! What is the Indie Game Gauntlet? It’s simple: I want to play your indie game live on stream and give you my unfiltered reaction. No […] - [Vibe Clicker is now live on Steam!](https://averagegamestudio.com/vibe-clicker-is-now-live-on-steam/): Vibe Clicker is NOW ON STEAM! The satirical AI clicker that took you from struggling grad to vibe lord is now available on Steam!…FOR FREE! Go get your Steam achievements and let me know what you think. Download on Steam This was quite the journey, and I’ve been so humbled by the number of players and amount of feedback I’ve already received in the past 24 hours since launch. It’s so cool to see people achievement hunting, playing the game multiple times to get the different endings, and playing the game I’ve poured countless hours into designing and developing. I’ve […] - [Vibe Clicker - Week 10: Itch and GX Games Launch, Steam on the 25th!](https://averagegamestudio.com/vibe-clicker-week-10-itch-and-gx-games-launch-steam-on-the-25th/): Last week was a HUGE week for Vibe Clicker! I launched version 1.0 on Itch.io and GX.Games. You can wishlist Vibe Clicker on Steam today! The game will be available on July 25th for Steam. Make sure you check out the official Vibe Clicker website and click on the logo – it’s fun! It was stressful and amazing all at the same time. This is the first game I created outside of a game jam completely in quite a few years. I felt inspired by starting my stream again and also wanting to work on a video game since I […] - [Vibe Clicker - Week 9: Vibe Lord and Launch Ready!](https://averagegamestudio.com/vibe-clicker-week-9-vibe-lord-and-launch-ready/): Last week was quite the push for my launch date of July 4th. I felt very productive while focusing primarily on the end game and what happens after the major AI decision. Although I made it look like the game ends after you unlock Singularity 1.0 or Harmony 1.0, I wanted the player to feel a sense of, “WHOA there’s more?” once they complete the initial story. So, I added the Vibe Lord phase (career level 6) which adds the new Vibe Shop, where you can change your clicker by spending all those Vibe Points you acquired through unlocking AI […] - [Vibe Clicker - Week 7-8: Beta feedback updates and the Vibe Shop](https://averagegamestudio.com/vibe-clicker-week-7-8-beta-feedback-updates-and-the-vibe-shop/): With the Indie Game Gauntlet sunsetting, it’s time to hop back into Vibe Clicker game development! The past two weeks have been all about polish and player experience improvements. I’ve been focusing on making the core clicking feel more satisfying and responsive (like making the clicker item click instead of popup when clicked). One of the biggest changes was speeding up all the animations to make it feel snappier. Thanks 2NN for the suggestion! Everything is twice as fast, and it’s way more satisfying having the animation timings changed; who woulda thought! I also tackled a bunch of QOL improvements […] - [Indie Game Gauntlet: The June 2025 Lineup](https://averagegamestudio.com/indie-game-gauntlet-the-june-2025-lineup/): The indie gaming scene is brimming with creativity, innovation, and passion projects that deserve more attention. This Sunday, I’m embarking on an Indie Game Gauntlet to showcase some fascinating titles that might have flown under your radar. From magical food trucks to rhythm-based adventures, this collection represents the diverse and experimental spirit that makes indie gaming so special. Thank you to everyone who submitted their game to the gauntlet! Unfortunately, we had too many submissions to be able to play them all. I had to sift through and pick the top 10 (aka randomly chosen) to showcase within the 5-hour […] - [Vibe Clicker - Week 6: Beta released and launch is on the horizon!](https://averagegamestudio.com/vibe-clicker-week-6-beta-released-and-launch-is-on-the-horizon/): Last week was a huge push to getting launch-ready for Vibe Clicker. I announced the beta; feel free to try the game and let me know what you think! I got the save system working which as cool as it is, was really difficult to setup and ensure I’m saving/loading data properly. I think next time I do a save system I’ll start with that in mind so I simplify what needs to be saved. Luckily everything was in a single dictionary for the most part. List of tasks accomplished Indie Game Gauntlet announced! As indie game developers, we pour […] - [Introducing the Indie Game Gauntlet: Your game, live reactions](https://averagegamestudio.com/introducing-the-indie-game-gauntlet-your-game-live-reactions/): As indie game developers, we pour our hearts into our games. We spend countless late nights tweaking mechanics (adding secret endings), perfecting art, and crafting experiences we hope players will love. But here’s the thing, we’re often too close to our own creations to see them clearly. You test and test, and the first person you hand the game over to breaks it in less than a minute. That’s why I’m launching my Indie Game Gauntlet! What is the Indie Game Gauntlet? It’s simple: I want to play your indie game live on stream and give you my unfiltered reaction. […] - [Vibe Clicker - Week 5: Story Spoilers and UI Overhaul](https://averagegamestudio.com/week-5-story-spoilers-endings-added-and-ui-overhaul/): Huge week for Vibe Clicker! I finally implemented story endings with multiple paths, completely overhauled the UI with visible upgrade progress on cards, and added an AI-driven auto-purchasing system that gets more aggressive as you invest in automation, sometimes even pushing you toward endings without direct input, which feels perfectly thematic. Also knocked out upgrade bonuses, reputation balancing, custom icons for the tabs and resources, clicker settings moved to the HUD, and a fullscreen toggle with a keybind. The game is really starting to feel cohesive and I’m getting close to something I’d feel comfortable showing people. Next up: saving, […] - [Vibe Clicker - Week 4: Balancing and TONS of art!](https://averagegamestudio.com/vibe-clicker-week-4-balancing-and-tons-of-art/): Last week was a major milestone for Vibe Clicker as I pushed toward the alpha release. The game received significant polish with the addition of 40 upgrade icons, complete with hover tooltips and visual upgrade notifications to enhance the player experience. I implemented an options menu featuring full-screen support and audio controls for the newly added music and background sounds. The game flow was refined with a fresh title screen, credits scene, and preliminary ending sequences. Behind the scenes, I did some balancing passes, overhauled the upgrade requirement system, and built in a game reset mechanic (though I know the […] - [Vibe Clicker - Week 3: Dev playthrough and upgrade improvements](https://averagegamestudio.com/vibe-clicker-week-3-dev-playthrough-and-upgrade-improvements/): This week was a HUGE progress week. I implemented several additions to the game, including the 40, yes, that’s right, 40 different upgrade options. Balancing these will be a nightmare, but I’m prepared to play my game since it’s pretty fun! Here are a few changes this week: In case you missed it, I did two streams last week (Sunday is included in last week, okay?), so make sure to check out the playlist for all the streams! However, as promised, here’s the stream video: - [Vibe Clicker - Week 2: Adding stats and leveling up the UI](https://averagegamestudio.com/vibe-clicker-week-2-adding-stats-and-leveling-up-the-ui/): It was a productive week and I’m proud of the progress I made on Vibe Clicker. I think keeping a dev blog, 1 stream a week, and some free time has helped me stay motivated for a new game project. This might actually be my first real project outside of any game jams, and it’s good to see I can find time to work on a game. This week I got SO much completed. This week I’ll be focusing on getting the prototype done and in a good working state to stay on track. I already tested the export to […] - [Vibe Clicker Dev Week 1 - the start of a new project!](https://averagegamestudio.com/vibe-clicker-dev-week-1-the-start-of-a-new-project/): I started working on a new game using Godot as the game engine. It’s called Vibe Clicker; a game where you play as a college grad who can’t find a job. They discover AI, what can go wrong? I’m trying to get this game released outside of a game jam to prove to myself that I CAN make a game without the constraints of a jam. Is it difficult? Sure, but I’m setting my own deadlines and kept the GDD short and sweet. Timeline Goal I’ll try my best to stream progress each Sunday to help keep me on track! […] - [Day 14: The final day, game launched!](https://averagegamestudio.com/day-14-the-final-day-game-launched/): I finished the game and it's ready for judgement day! I had a ton of fun during the game jam, and I'm motivated to work on a long-term project now! - [Day 13: Adding the game loop](https://averagegamestudio.com/day-13-adding-the-game-loop/): We have lightning, we have kicking, we have a HUD, we have Health, we have Stamina, we have COLLECTIBLES! Today was awesome, and I might actually have a complete-ish game for submission! - [Day 12: Gameplay, more art, face swapping](https://averagegamestudio.com/day-12-gameplay-more-art-face-swapping/): I learned how to swap attachments using Spine and Game Maker (GML)! It was a fun session and I feel like the game is coming alive! Getting close to the deadline though. - [Day 11: Level Design and buggy AI](https://averagegamestudio.com/day-11-level-design-and-buggy-ai/): I'm humbled by all the support on my art and game dev journey. Everything that's leading up to the release and end of the game jam has inspired me to continue learning. I hope I can keep this up! - [Day 10: Rigging, Animating, Adding assets](https://averagegamestudio.com/day-10-rigging-animating-adding-assets/): I learned that I should always setup my desired game scale before I start animating. Spine doesn't make it easy to swap scaled assets. Bones are impossible to rescale it seems. Overall, great progress today! - [Day 9: Designing the CEO and Sales People](https://averagegamestudio.com/day-9-designing-the-ceo-and-sales-people/): I designed the CEO, William Loobster IV and the Sales People character template. Overall, this was a super productive day, and I will start building out the game this weekend! - [Day 8: Building MORE game assets!](https://averagegamestudio.com/day-8-building-more-game-assets/): I started practicing my art skills for more original art using real life as my subject. It was mostly art and a little coding today to get some collision and depth coded. Also, added a fun feature for names! - [Day 7: Animation with Spine](https://averagegamestudio.com/day-7-animation-with-spine/): I took some of the knowledge I learned in spine courses/tutorials and applied it to my game! I learned how to use spine animations inside Game Maker! - [Day 6: Key gets designed!](https://averagegamestudio.com/day-6-key-gets-designed/): I started my game art and got the main character, Key, setup for animation! I should start getting more assets done so I can start building the game, finally!! My art journey is motivating me to continue, even if it's getting tough. - [Day 5: Practicing Original Character Art](https://averagegamestudio.com/day-5-practicing-original-character-art/): I learned that I can work from a book and still make some great progress! Today was a lucky day finding this book to work from, and I got inspired to make a new cartoon character version of Key. - [Day 4: Character Bodies & Clothing](https://averagegamestudio.com/day-4-character-bodies-clothing/): Streaming art can be fun, and I'm enjoying sharing the process now that I got over the initial scary bits. Thank you to the community of game devs/artists for helping me get through this! I enjoyed Day 4 a ton! - [Day 3: Learning Character Art](https://averagegamestudio.com/day-3-learning-character-art/): I was nervous about showing my process and being judged, but TheCaptainCoder and some of the other community members helped me realize that it doesn't matter what it looks like as long as I'm learning and having fun doing it. - [Day 2: Art Learning and Practice](https://averagegamestudio.com/day-2-art-learning-and-practice/): Streaming learning is scary. Art is difficult. Games are fun! I will try to gain the confidence to stream more art creation, so stay tuned! Here's what I learned on Day 2. - [Day 1: Started with the Title Screen](https://averagegamestudio.com/day-1-started-with-the-title-screen/): This process is new to me, but it's quite a fun learning experience! My biggest challenge here will be creating animations and using them in my game. Not only is this my first time drawing game art by hand, but it will also be my first time trying to animate it. - [Game named, ideas flowing!](https://averagegamestudio.com/game-named-ideas-flowing/): I decided to brainstorm a little bit of the game early as I couldn't resist. So, here is what I have so far, and it will change as I work on the idea, but something to get me started through the ideas. - [You can watch my game dev on Twitch](https://averagegamestudio.com/you-can-watch-my-game-dev-on-twitch/): You can watch game dev live on my stream: https://www.twitch.tv/theaveragegoob - [Game Jam Theme Announced!](https://averagegamestudio.com/game-jam-theme-announced/): The theme is ONLY 1 INVENTORY SLOT! ## Pages - [Customized Meta Tags](https://averagegamestudio.com/customized-meta-tags/) - [Indie Game Gauntlet](https://averagegamestudio.com/indie-game-gauntlet/) - [Blog](https://averagegamestudio.com/blog/) - [Privacy Policy](https://averagegamestudio.com/privacy-policy/): Who we are Our website address is: https://averagegamestudio.com. Comments When visitors leave comments on the site we collect the data shown in the comments form, and also the visitor’s IP address and browser user agent string to help spam detection. 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