Dev Blog

Updates, dev logs, and other average things

May 26, 2025

Vibe Clicker – Week 4: Balancing and TONS of art!

Vibe Clicker hit a major polish milestone last week with 40 new upgrade icons, full audio implementation, complete UI overhaul,

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May 19, 2025

Vibe Clicker – Week 3: Dev playthrough and upgrade improvements

I implemented several additions to the game, including the 40, yes, that's right, 40 different upgrade options.

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May 13, 2025

Vibe Clicker – Week 2: Adding stats and leveling up the UI

Adding some of my art, new GUI, basic gameplay added, upgrades, achievements, and some settings. This week was HUGE!

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May 9, 2025

Vibe Clicker Dev Week 1 – the start of a new project!

I started working on a new game using Godot as the game engine. It's called Vibe Clicker; a game where

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July 2, 2024

Day 14: The final day, game launched!

I finished the game and it's ready for judgement day! I had a ton of fun during the game jam,

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July 2, 2024

Day 13: Adding the game loop

We have lightning, we have kicking, we have a HUD, we have Health, we have Stamina, we have COLLECTIBLES! Today

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July 1, 2024

Day 12: Gameplay, more art, face swapping

I learned how to swap attachments using Spine and Game Maker (GML)! It was a fun session and I feel

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June 30, 2024

Day 11: Level Design and buggy AI

I'm humbled by all the support on my art and game dev journey. Everything that's leading up to the release

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June 29, 2024

Day 10: Rigging, Animating, Adding assets

I learned that I should always setup my desired game scale before I start animating. Spine doesn't make it easy

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