Dev Blog
Updates, dev logs, and other average things
May 26, 2025
Vibe Clicker – Week 4: Balancing and TONS of art!
Vibe Clicker hit a major polish milestone last week with 40 new upgrade icons, full audio implementation, complete UI overhaul,
May 19, 2025
Vibe Clicker – Week 3: Dev playthrough and upgrade improvements
I implemented several additions to the game, including the 40, yes, that's right, 40 different upgrade options.
May 13, 2025
Vibe Clicker – Week 2: Adding stats and leveling up the UI
Adding some of my art, new GUI, basic gameplay added, upgrades, achievements, and some settings. This week was HUGE!
May 9, 2025
Vibe Clicker Dev Week 1 – the start of a new project!
I started working on a new game using Godot as the game engine. It's called Vibe Clicker; a game where
July 2, 2024
Day 14: The final day, game launched!
I finished the game and it's ready for judgement day! I had a ton of fun during the game jam,
July 2, 2024
Day 13: Adding the game loop
We have lightning, we have kicking, we have a HUD, we have Health, we have Stamina, we have COLLECTIBLES! Today
July 1, 2024
Day 12: Gameplay, more art, face swapping
I learned how to swap attachments using Spine and Game Maker (GML)! It was a fun session and I feel
June 30, 2024
Day 11: Level Design and buggy AI
I'm humbled by all the support on my art and game dev journey. Everything that's leading up to the release
June 29, 2024
Day 10: Rigging, Animating, Adding assets
I learned that I should always setup my desired game scale before I start animating. Spine doesn't make it easy