Dev Blog

Updates, dev logs, and other average things

Vibe Clicker – Week 2: Adding stats and leveling up the UI

May 13, 2025

It was a productive week and I'm proud of the progress I made on Vibe Clicker. I think keeping a

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Vibe Clicker Dev Week 1 – the start of a new project!

May 9, 2025

I started working on a new game using Godot as the game engine. It's called Vibe Clicker; a game where

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Day 14: The final day, game launched!

July 2, 2024

I finished the game and it's ready for judgement day! I had a ton of fun during the game jam,

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Day 13: Adding the game loop

July 2, 2024

We have lightning, we have kicking, we have a HUD, we have Health, we have Stamina, we have COLLECTIBLES! Today

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Day 12: Gameplay, more art, face swapping

July 1, 2024

I learned how to swap attachments using Spine and Game Maker (GML)! It was a fun session and I feel

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Day 11: Level Design and buggy AI

June 30, 2024

I'm humbled by all the support on my art and game dev journey. Everything that's leading up to the release

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Day 10: Rigging, Animating, Adding assets

June 29, 2024

I learned that I should always setup my desired game scale before I start animating. Spine doesn't make it easy

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Day 9: Designing the CEO and Sales People

June 28, 2024

I designed the CEO, William Loobster IV and the Sales People character template. Overall, this was a super productive day,

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Day 8: Building MORE game assets!

June 27, 2024

I started practicing my art skills for more original art using real life as my subject. It was mostly art

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