Crafting Experiences, One Game at a Time

I transform ideas into immersive gaming experiences.

I want to transform my experience into stories.

About Me

I'm a solo indie developer who turns workplace chaos into surprisingly playable PC games. When I'm not crafting satirical takes on corporate life like "Quiet Quitter" and "Rise of the Intern," you'll find me racing against the clock in game jams, turning caffeine into code.

Why do I make games?

Game development started as a hobby and remains my creative outlet. There's something magical about transforming those "wouldn't it be funny if..." moments into actual games. My projects tend to poke fun at life - because sometimes the best way to deal with absurdity is to turn it into a game.

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Years of game design

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Published games

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Average game jam length

From Game Jams to Passion Projects

Explore my portfolio of completed games, each crafted to challenge perspectives and spark conversation.

Watch me play the games I made!

Two hours of me playing my own games from the past 15 years.

Game Jams & Collaboration

Most of my games are born in the pressure cooker of game jams, where caffeine-fueled weekends turn wild ideas into playable experiences. While I primarily work solo, I love collaborating with other developers during these events. There's nothing quite like the creative energy of a game jam to push the boundaries of what's possible in a tight timeframe.

My Gaming DNA

PC gaming shaped my development style. I believe in creating experiences that are accessible, humorous, and just polished enough to be entertaining without taking themselves too seriously. If my games make you chuckle while questioning your life choices in a cubicle, I've done my job.

What people say about my games

"So proud of you Goob! Can't believe you made this in a game jam while learning Godot."

2NerdyNerds

"The humor is unironically great. At first I thought Karol going aggro on her coworkers over a few stolen mugs was ridiculous, but then I realized that Karol works in an office of an infinite throng of tiny murderous coworkers and things started to fit."

Fox Hollow Games

"Great game with pretty unique concept! Art is nice and consistent, sound is fitting. I had a lot of fun playing this game!"

Toby Moby

"I really liked this game. I had fun all the way through and controlling both Bonnie and Clyde wasn't too difficult. I would have liked to be able to move Clyde a bit more, but it also added to the difficulty of the game and, of course, forced me to use Bonnie more often - which is the point of the companion. Loved it - good work!"

Lone

"I loved the style of this game: from its great music to the drawings. The team artist is really very talented, send my compliment to her. :)"

Tecna

"Cool idea, the art style is consistent, and the game mechanics fit the jam's theme. Good Job!"

matt.chad

"Very fun context and great use of the 1-button constraint. Congrats!"

Feldo

"THIS GAME IS SO MUCH FUNNNNNNNNNNNN I love this! (playing while working)"

baiacudastrevas