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Category:
Animation
Day 14: The final day, game launched!
July 2, 2024
I finished the game and it's ready for judgement day! I had a ton of fun during the game jam,…
Day 13: Adding the game loop
July 2, 2024
We have lightning, we have kicking, we have a HUD, we have Health, we have Stamina, we have COLLECTIBLES! Today…
Day 12: Gameplay, more art, face swapping
July 1, 2024
I learned how to swap attachments using Spine and Game Maker (GML)! It was a fun session and I feel…
Day 11: Level Design and buggy AI
June 30, 2024
I'm humbled by all the support on my art and game dev journey. Everything that's leading up to the release…
Day 10: Rigging, Animating, Adding assets
June 29, 2024
I learned that I should always setup my desired game scale before I start animating. Spine doesn't make it easy…
Day 8: Building MORE game assets!
June 27, 2024
I started practicing my art skills for more original art using real life as my subject. It was mostly art…
Day 7: Animation with Spine
June 26, 2024
I took some of the knowledge I learned in spine courses/tutorials and applied it to my game! I learned how…
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