Day 1: Started with the Title Screen

This process is new to me, but it's quite a fun learning experience! My biggest challenge here will be creating animations and using them in my game. Not only is this my first time drawing game art by hand, but it will also be my first time trying to animate it.

Last night’s stream went pretty great! Below is some progress on my live art session.

I didn’t spend much time learning as much time as I did practicing. I started learning digital art a few months ago, but I mostly learned using Procreate, so I wanted to spend some time in Photoshop practicing using a tablet without a screen. This process is new to me, but it’s quite a fun learning experience! My biggest challenge here will be creating animations and using them in my game. Not only is this my first time drawing game art by hand, but it will also be my first time trying to animate it, so join me on a long journey of learning art/animation and even GameMaker as I work on new coding techniques. I hope to work on the game for at least a few hours each day and share my progress. It’s a lot of work, but I hope to inspire as I work through this live on Twitch.

Before: Photoshop

What I learned during day 1:

  • Global variables don’t work the way I thought in GameMaker
  • Practiced writing letters with my tablet
  • How to steady my hand a little while digital painting
  • ALWAYS WRITE DOWN YOUR BRUSHES – so you don’t lose them
  • Don’t use mouse mode on the tablet, this is much more difficult than just having the screen space be your entire screen.
  • I need a better way to export assets from Photoshop
  • Sketching before inking is super important for getting ideas together
  • Flip your canvas upside down or left/right mirror to get better perspective on your art

After: Running in GameMaker!

From the Blog

Indie Game Gauntlet: The November 2025 Lineup

We're back again with another Indie Game Gauntlet. The submissions show a passion for game development and innovation. The projects in this lineup deserve a little more attention, and I hope I can bring them into your radar this month. From the depths of hell's mailroom all the way to a robot escaping a castle,…

Read Post
The Indie Game Gauntlet is BACK for November!

As indie game developers, we pour our passion into every aspect of our games. We spend endless late nights fine-tuning mechanics (adding secret endings), perfecting the art, and creating experiences we hope players will adore. But the truth is, we’re often too close to our projects to see them objectively. You test endlessly, only for…

Read Post
Vibe Clicker is now live on Steam!

Vibe Clicker is NOW ON STEAM! The satirical AI clicker that took you from struggling grad to vibe lord is now available on Steam!...FOR FREE! Go get your Steam achievements and let me know what you think. Download on Steam This was quite the journey, and I've been so humbled by the number of players…

Read Post
Vibe Clicker – Week 10: Itch and GX Games Launch, Steam on the 25th!

Last week was a HUGE week for Vibe Clicker! I launched version 1.0 on Itch.io and GX.Games. You can wishlist Vibe Clicker on Steam today! The game will be available on July 25th for Steam. Make sure you check out the official Vibe Clicker website and click on the logo - it's fun! It was…

Read Post
Vibe Clicker – Week 9: Vibe Lord and Launch Ready!

Last week was quite the push for my launch date of July 4th. I felt very productive while focusing primarily on the end game and what happens after the major AI decision. Although I made it look like the game ends after you unlock Singularity 1.0 or Harmony 1.0, I wanted the player to feel…

Read Post
View Blog