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Day 10: Rigging, Animating, Adding assets

I learned that I should always setup my desired game scale before I start animating. Spine doesn't make it easy to swap scaled assets. Bones are impossible to rescale it seems. Overall, great progress today!

On day 10 I finally scraped together my assets and loaded them into the game! Not only did I get all my existing assets into the game, I was able to animate both the CEO and the Sales People sprites! I had a lot of fun learning some additional Spine animation, and things are looking pretty good now. I found out that I was also scaling everything x2, so that was a nightmare and a note for the future when working with the custom PPI in photoshop. I need to learn how to scale things dynamically on JSON exports.

What I learned on day 10:

  • I need to make sure my game scale is setup before animating -_-
  • Meshes and mesh weights in Spine seem to only work with multiple bones, would have saved me like 20 mins if I knew this before, woops!
  • My animations don’t all need to start from the root bone setup – this makes for smoother animations
  • I can use the in-game blending/mixing to setup animation transitions
  • Came up with some interesting mechanic ideas based on some of the animations I made.
  • Time passes really fast when working on a passion. It turns out I really enjoy art and animation more than I thought I would. It’s beautiful seeing my work go from my brain to a video game engine.

Screenshots from the live stream

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