Day 13: Adding the game loop

We have lightning, we have kicking, we have a HUD, we have Health, we have Stamina, we have COLLECTIBLES! Today was awesome, and I might actually have a complete-ish game for submission!

On day 13, I had a bit of a struggle and continue to struggle to get the animations working properly and not hanging up on the walking animation. I’m able to get the sprint and attack, but the walk and attack animations are just not working for me. However, I was able to add ranged projectiles for both the player and the CEO. I was able to get collectible mugs, and the game loop was implemented. You have to collect all the mugs and bring them back to your desk, then take the elevator to the CEO’s office to face off for the promotion you deserve!

What I learned on day 13:

  • I want to say I learned a ton about the animation engine, but I didn’t 🙁 I only learned a little more than when I started. It seems that a little more documentation or messing around with the skeletal animations would be beneficial.
  • I learned how the path system works in GameMaker…a little better!
  • I learned how to make 1-inventory collectibles; that was fun!
  • I learned how the bone attachments work for their rotation and initial point – I have to set this up in Spine before exporting the skeleton.

Screenshots from the livestream

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