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Day 3: Getting the game feel in place

Lights, no camera, some action! I've got movement and core mechanics implemented.

The core game loop is coming together! I’m moving along a lot faster than I thought I would. I feel like progress so far is pretty good, and I’m ready to start getting some art assets done. I still have level progression and menus to make, but the gameplay is coming together already. I have the player controller completed, the debris logic, and static biolumes that the player can collect. The player now takes damage and loses lives when their health is 0. This weekend, my goal is to get the main art for at least one level done so I can finish the game loop and work on expanding the game and telling the story next week.

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