Dev Blog

Updates, dev logs, and other average things

July 2, 2024

Day 14: The final day, game launched!

I finished the game and it's ready for judgement day! I had a ton of fun during the game jam,

View Post

July 2, 2024

Day 13: Adding the game loop

We have lightning, we have kicking, we have a HUD, we have Health, we have Stamina, we have COLLECTIBLES! Today

View Post

July 1, 2024

Day 12: Gameplay, more art, face swapping

I learned how to swap attachments using Spine and Game Maker (GML)! It was a fun session and I feel

View Post

June 30, 2024

Day 11: Level Design and buggy AI

I'm humbled by all the support on my art and game dev journey. Everything that's leading up to the release

View Post

June 29, 2024

Day 10: Rigging, Animating, Adding assets

I learned that I should always setup my desired game scale before I start animating. Spine doesn't make it easy

View Post

June 28, 2024

Day 9: Designing the CEO and Sales People

I designed the CEO, William Loobster IV and the Sales People character template. Overall, this was a super productive day,

View Post

June 27, 2024

Day 8: Building MORE game assets!

I started practicing my art skills for more original art using real life as my subject. It was mostly art

View Post

June 26, 2024

Day 7: Animation with Spine

I took some of the knowledge I learned in spine courses/tutorials and applied it to my game! I learned how

View Post

June 25, 2024

Day 6: Key gets designed!

I started my game art and got the main character, Key, setup for animation! I should start getting more assets

View Post