Dev Blog
Updates, dev logs, and other average things
July 2, 2024
Day 14: The final day, game launched!
I finished the game and it's ready for judgement day! I had a ton of fun during the game jam,
July 2, 2024
Day 13: Adding the game loop
We have lightning, we have kicking, we have a HUD, we have Health, we have Stamina, we have COLLECTIBLES! Today
July 1, 2024
Day 12: Gameplay, more art, face swapping
I learned how to swap attachments using Spine and Game Maker (GML)! It was a fun session and I feel
June 30, 2024
Day 11: Level Design and buggy AI
I'm humbled by all the support on my art and game dev journey. Everything that's leading up to the release
June 29, 2024
Day 10: Rigging, Animating, Adding assets
I learned that I should always setup my desired game scale before I start animating. Spine doesn't make it easy
June 28, 2024
Day 9: Designing the CEO and Sales People
I designed the CEO, William Loobster IV and the Sales People character template. Overall, this was a super productive day,
June 27, 2024
Day 8: Building MORE game assets!
I started practicing my art skills for more original art using real life as my subject. It was mostly art
June 26, 2024
Day 7: Animation with Spine
I took some of the knowledge I learned in spine courses/tutorials and applied it to my game! I learned how
June 25, 2024
Day 6: Key gets designed!
I started my game art and got the main character, Key, setup for animation! I should start getting more assets
