Day 9: Designing the CEO and Sales People

I designed the CEO, William Loobster IV and the Sales People character template. Overall, this was a super productive day, and I will start building out the game this weekend!

Day 9 was super productive for me in the way of getting assets done for my game. I understand I don’t need a crazy amount of art, but I enjoy getting some variety for the gamers. I also focused on designing a riggable CEO character as well as the sales people template. I plan on swapping out emotions (facial expressions) and hair styles if possible. I would love to do this at runtime and only have to export 1 spine character to make this happen. The journey to learn animation has improved the way I think about creating dynamic characters in game.

What I learned on day 9:

  • Shading a character and adding highlights, even if just a little, make for a much more polished design,
  • Creating art at a larger scale and then resizing for game assets means I can’t make adjustments to the originals as easily, so I need to keep that in mind for future games.
  • This was less of a learning experience and more of application of what I’ve been learning, so I don’t have too much to say for day 9,

Screenshots from the livestream

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