Vibe Clicker – Week 2: Adding stats and leveling up the UI

Adding some of my art, new GUI, basic gameplay added, upgrades, achievements, and some settings. This week was HUGE!

It was a productive week and I’m proud of the progress I made on Vibe Clicker. I think keeping a dev blog, 1 stream a week, and some free time has helped me stay motivated for a new game project. This might actually be my first real project outside of any game jams, and it’s good to see I can find time to work on a game. This week I got SO much completed.

  • Updated GUI
  • Added hand drawn cup to click
  • Added some sound effects to make the game feel more alive
  • Added hover text effects
  • Added achievements and upgrades

This week I’ll be focusing on getting the prototype done and in a good working state to stay on track. I already tested the export to web and made sure everything works great there. Last night, I made it so the panels can be dragged with the mouse, which also means it works with touch controls. Yes, I might try to get this working for mobile! Fingers crossed.

I also discovered a service for adding leaderboards, player accounts and saved data. I might use this for saving data so I don’t have to do it locally. We’ll see how that goes.

VOD from the live stream of course!

From the Blog

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Vibe Clicker – Week 2: Adding stats and leveling up the UI

It was a productive week and I'm proud of the progress I made on Vibe Clicker. I think keeping a dev blog, 1 stream a week, and some free time has helped me stay motivated for a new game project. This might actually be my first real project outside of any game jams, and it's…

Read Post
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I started working on a new game using Godot as the game engine. It's called Vibe Clicker; a game where you play as a college grad who can't find a job. They discover AI, what can go wrong? I'm trying to get this game released outside of a game jam to prove to myself that…

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Day 14: The final day, game launched!

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