Day 8: Building MORE game assets!

I started practicing my art skills for more original art using real life as my subject. It was mostly art and a little coding today to get some collision and depth coded. Also, added a fun feature for names!

Today was quite interesting in the way that I finally started working on real assets from life images. I took creative inspiration from real plants and office decor, so it was interesting to take the skills I learned and apply them to the game assets I want to make for my game. I implemented a simple solution for adding depth to the game as well as collision, so the player can move through the assets on the map without looking too flat now.

What I learned on day 8:

  • Look at inspiration and create a mood board for what you want, because grabbing random inspiration and creating a mess of assets may not line up great.
  • Pick a general color palette for the game art so it starts cohesive.
  • I’m really enjoying making cartoon versions of things I see. I can break down some objects into simple versions of themselves.
  • I learned how to scale my assets a little better after drawing them at a higher resolution. Thinking I should keep them high res, but I only want to display them smaller anyways.
  • I learned how to write a little better animation setup
  • I learned how to inherit dynamic settings and code from a parent object in Game Maker – that’s why my variables weren’t working!

Screenshots from the stream!

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