Vibe Clicker – Week 7-8: Beta feedback updates and the Vibe Shop

Started the Vibe Shop, implemented more beta feedback, and getting ready for 1.0 launch on July 4th!

With the Indie Game Gauntlet sunsetting, it’s time to hop back into Vibe Clicker game development!

The past two weeks have been all about polish and player experience improvements. I’ve been focusing on making the core clicking feel more satisfying and responsive (like making the clicker item click instead of popup when clicked). One of the biggest changes was speeding up all the animations to make it feel snappier. Thanks 2NN for the suggestion! Everything is twice as fast, and it’s way more satisfying having the animation timings changed; who woulda thought!

I also tackled a bunch of QOL improvements that should make progress a little clearer. I’m still working on how to explain some of the features to the player without expecting them to hover over the elements; it IS a clicker game after all. This includes hiding some of the resources while you don’t have them unlocked yet. The auto click feature got a nice visual overhaul – I added a little robot that floats around and shows you what it purchased. Since you have no control of what the AI buys, it’s nice to see the chaos. This also gives the player a sense of achievement when they unlock and progress their AI systems for the game.

Here’s a raw list of suggestions/changes from the past two weeks for anyone interested:

  • Try the game with snappier animations. Make them twice as fast and see how it feels (applies to clicking and the labels that pop up).
  • Consider hiding later game resources at the top until they start being earned to enhance the sense of progression and discovery.
  • Explore the idea of the blue sprite behind the cup changing scale based on clicks per second/minute (the more clicks, the bigger it gets).
  • Check if reversing the cup’s “pressed up” animation to “pressed down” feels more satisfying.
  • Maintain the focus on icon design—it looks great.
  • Keep the sound pitch-up effect when upgrading multiple times—it’s super satisfying
  • Reimagine Auto Click as a small AI bot sprite in the corner to make it feel more like an upgrade/progression rather than bypassing the game
  • Negative numbers should show as red
  • Popup that notifies the player about the rep loss when they get above auto threshold
  • Info Icon in case they don’t know to hover the icon
    • Added the full text hover to get info
  • Track the amount of auto purchases
  • If an upgrade only has 1 upgrade, it shouldn’t include the x5 button
  • x5 Button doesn’t have the increasing pitch sound
  • Upgrades showing buy button after save reloaded
  • Fix auto purchase break after money for singularity
  • Hide the “Next Level” upgrade text while fully upgraded
  • Lower the time achievements are on-screen
  • Bug with the time resetting after 24 hours
  • Autobuy doesn’t seem to work right? Huge delays between purchases.
  • Make the upgrade AI float around and show the upgrade they picked above their head
    • Create the initial bot
    • Animate the floating
    • Show purchase above head
    • Upgrade purchase sound not working sometimes?
  • Cost label all over the place, fix it
  • Look into more pp for upgrades

Check out the Vibe Shop

And in case you missed the stream!

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