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Category:
Art
Day 14: The final day, game launched!
July 2, 2024
I finished the game and it's ready for judgement day! I had a ton of fun during the game jam,…
Day 13: Adding the game loop
July 2, 2024
We have lightning, we have kicking, we have a HUD, we have Health, we have Stamina, we have COLLECTIBLES! Today…
Day 12: Gameplay, more art, face swapping
July 1, 2024
I learned how to swap attachments using Spine and Game Maker (GML)! It was a fun session and I feel…
Day 11: Level Design and buggy AI
June 30, 2024
I'm humbled by all the support on my art and game dev journey. Everything that's leading up to the release…
Day 10: Rigging, Animating, Adding assets
June 29, 2024
I learned that I should always setup my desired game scale before I start animating. Spine doesn't make it easy…
Day 9: Designing the CEO and Sales People
June 28, 2024
I designed the CEO, William Loobster IV and the Sales People character template. Overall, this was a super productive day,…
Day 7: Animation with Spine
June 26, 2024
I took some of the knowledge I learned in spine courses/tutorials and applied it to my game! I learned how…
Day 5: Practicing Original Character Art
June 24, 2024
I learned that I can work from a book and still make some great progress! Today was a lucky day…
Day 4: Character Bodies & Clothing
June 23, 2024
Streaming art can be fun, and I'm enjoying sharing the process now that I got over the initial scary bits.…
Day 3: Learning Character Art
June 22, 2024
I was nervous about showing my process and being judged, but TheCaptainCoder and some of the other community members helped…
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