Huge week for Vibe Clicker! I finally implemented story endings with multiple paths, completely overhauled the UI with visible upgrade progress on cards, and added an AI-driven auto-purchasing system that gets more aggressive as you invest in automation, sometimes even pushing you toward endings without direct input, which feels perfectly thematic. Also knocked out upgrade bonuses, reputation balancing, custom icons for the tabs and resources, clicker settings moved to the HUD, and a fullscreen toggle with a keybind. The game is really starting to feel cohesive and I’m getting close to something I’d feel comfortable showing people. Next up: saving, polishing achievements and adding those random events from my design doc!
Quick Rundown of tasks completed last week:
- ENDINGS ADDED!! With story arcs.
- New UI 2.0 Overhaul
- Visible Upgrades on Cards
- Upgrade Bonus as you level up
- Upgrade Balances and ending AI prices lowered
- New Icons (yeah I drew them lol)
- Auto Purchasing Added (AI Upgrade Driven)
- This includes already purchased upgrades, unless you have a certain setup, then it can buy new upgrades and even push to end the game under certain circumstances.
- Moved Clicker Settings to the HUD
- Rep Balancing with auto clicks
- Updated Cost Modifications
- Upgrade Benefits Function (will attach to achievements)
- Custom Splash
- Full Screen Keybind Toggle