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You can watch my game dev on Twitch

You can watch game dev live on my stream: https://www.twitch.tv/theaveragegoob

If you are interested in watching my progress for the game jam, you can view my live stream here: theaveragegoob – Twitch

Feel free to stop by and show some support for a fellow game dev! I plan on streaming roughly around 7pm EST each night of the game jam, if possible.

From the Blog

Day 3: Getting the game feel in place

The core game loop is coming together! I'm moving along a lot faster than I thought I would. I feel like progress so far is pretty good, and I'm ready to start getting some art assets done. I still have level progression and menus to make, but the gameplay is coming together already. I have…

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Day 2: Prototyping Movement

Today, I started prototyping my main character's movement and building out the game design document. I'm hoping that I can find some time to stream this weekend and share progress, but it's a busy weekend! I'm enjoying reading about moths and fireflies. I'm going to implement some light storytelling to help set the scene. I'm…

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JernJam 2026 begins! Here’s what I’m making.

It's been almost a year since I posted. Quite honestly, I haven't been making games. I tried back in April, but I overscoped and had to refactor the character setup almost a week in. I spent too many days on art and delayed the actual work inside the engine. That's on me! Other than that,…

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Indie Game Gauntlet: The November 2025 Lineup

We're back again with another Indie Game Gauntlet. The submissions show a passion for game development and innovation. The projects in this lineup deserve a little more attention, and I hope I can bring them into your radar this month. From the depths of hell's mailroom all the way to a robot escaping a castle,…

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The Indie Game Gauntlet is BACK for November!

As indie game developers, we pour our passion into every aspect of our games. We spend endless late nights fine-tuning mechanics (adding secret endings), perfecting the art, and creating experiences we hope players will adore. But the truth is, we’re often too close to our projects to see them objectively. You test endlessly, only for…

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