Opens in a new tab

Day 14: The final day, game launched!

I finished the game and it's ready for judgement day! I had a ton of fun during the game jam, and I'm motivated to work on a long-term project now!

Today is the day of the launch. I’m going to call it here as the game works for me 🙂 Now, I tried it in HTML5 and it’s not the best, but it kinda works. I think some optimization would be nice but my eyes are so dry from working on this for 2 weeks straight. I learned a TON of new skills that I will be transferring over to my next projects. Thanks for sticking around until the end.

You can play the game on itch:

https://theaveragegoob.itch.io/key-the-bored-warrior

What I learned on day 14:

  • And you thought I didn’t learn something today! I learned how to blend the animations and make them work together. I just had to move my if checks around for the animation update…
  • I made a scripted boss fight that’s simple, but works great! First time using paths for a boss.
  • I learned how to make enemies knock backwards when hitting them – I thought that was going to be tough, but it wasn’t too bad.
  • I learned that scope creep has nothing on me! Even though I had a ton of features I wanted to add, I went for the MvP and got something I could be happy with.
  • Play the game on Windows (download) for the best experience please!

Launch Screenshots

Overview

In a monotonous call center, Key, a disillusioned worker, discovers a hidden power: the ability to cast spells with his keyboard. With his newfound ability, Key is determined to track down and rescue all the mugs co-workers stole from him. In his ultimate journey to recover his mugs and get that promotion he deserves. Key learns that everyone is out to get him. Take on the hordes of co-workers while retrieving mugs in this top-down survivors-styled adventure and collect the golden mug.

Controls

  • WASD – Movement
  • Left Mouse Button – Ranged Attack
  • Right Mouse Button – Melee (AoE attack)
  • Space – Interact
  • (You can hover over some objects; they might have names!)

—

Known Bugs:

  • The hair is out of this world in HTML5…it’s recommended to download and play the Windows version for the best experience.
  • The music sometimes doesn’t load in the HTML5 version as well.

—

The goal of this game jam was to learn digital art (for games) and animation as part of the Learn You A Game Jam 2024. You can see the dev blog here: https://averagegamestudio.com/lyagjam

From the Blog

Day 3: Getting the game feel in place

The core game loop is coming together! I'm moving along a lot faster than I thought I would. I feel like progress so far is pretty good, and I'm ready to start getting some art assets done. I still have level progression and menus to make, but the gameplay is coming together already. I have…

Read Post
Day 2: Prototyping Movement

Today, I started prototyping my main character's movement and building out the game design document. I'm hoping that I can find some time to stream this weekend and share progress, but it's a busy weekend! I'm enjoying reading about moths and fireflies. I'm going to implement some light storytelling to help set the scene. I'm…

Read Post
JernJam 2026 begins! Here’s what I’m making.

It's been almost a year since I posted. Quite honestly, I haven't been making games. I tried back in April, but I overscoped and had to refactor the character setup almost a week in. I spent too many days on art and delayed the actual work inside the engine. That's on me! Other than that,…

Read Post
Indie Game Gauntlet: The November 2025 Lineup

We're back again with another Indie Game Gauntlet. The submissions show a passion for game development and innovation. The projects in this lineup deserve a little more attention, and I hope I can bring them into your radar this month. From the depths of hell's mailroom all the way to a robot escaping a castle,…

Read Post
The Indie Game Gauntlet is BACK for November!

As indie game developers, we pour our passion into every aspect of our games. We spend endless late nights fine-tuning mechanics (adding secret endings), perfecting the art, and creating experiences we hope players will adore. But the truth is, we’re often too close to our projects to see them objectively. You test endlessly, only for…

Read Post
View Blog