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Dev Log
Vibe Clicker – Week 4: Balancing and TONS of art!
May 26, 2025
Last week was a major milestone for Vibe Clicker as I pushed toward the alpha release. The game received significant…
Vibe Clicker – Week 3: Dev playthrough and upgrade improvements
May 19, 2025
This week was a HUGE progress week. I implemented several additions to the game, including the 40, yes, that's right,…
Vibe Clicker – Week 2: Adding stats and leveling up the UI
May 13, 2025
It was a productive week and I'm proud of the progress I made on Vibe Clicker. I think keeping a…
Vibe Clicker Dev Week 1 – the start of a new project!
May 9, 2025
I started working on a new game using Godot as the game engine. It's called Vibe Clicker; a game where…
Day 14: The final day, game launched!
July 2, 2024
I finished the game and it's ready for judgement day! I had a ton of fun during the game jam,…
Day 13: Adding the game loop
July 2, 2024
We have lightning, we have kicking, we have a HUD, we have Health, we have Stamina, we have COLLECTIBLES! Today…
Day 11: Level Design and buggy AI
June 30, 2024
I'm humbled by all the support on my art and game dev journey. Everything that's leading up to the release…
Day 10: Rigging, Animating, Adding assets
June 29, 2024
I learned that I should always setup my desired game scale before I start animating. Spine doesn't make it easy…
Day 9: Designing the CEO and Sales People
June 28, 2024
I designed the CEO, William Loobster IV and the Sales People character template. Overall, this was a super productive day,…
Day 8: Building MORE game assets!
June 27, 2024
I started practicing my art skills for more original art using real life as my subject. It was mostly art…
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