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Dev Log
Vibe Clicker – Week 7-8: Beta feedback updates and the Vibe Shop
June 23, 2025
With the Indie Game Gauntlet sunsetting, it's time to hop back into Vibe Clicker game development! The past two weeks…
Vibe Clicker – Week 6: Beta released and launch is on the horizon!
June 9, 2025
Last week was a huge push to getting launch-ready for Vibe Clicker. I announced the beta; feel free to try…
Vibe Clicker – Week 5: Story Spoilers and UI Overhaul
June 2, 2025
Huge week for Vibe Clicker! I finally implemented story endings with multiple paths, completely overhauled the UI with visible upgrade…
Vibe Clicker – Week 4: Balancing and TONS of art!
May 26, 2025
Last week was a major milestone for Vibe Clicker as I pushed toward the alpha release. The game received significant…
Vibe Clicker – Week 3: Dev playthrough and upgrade improvements
May 19, 2025
This week was a HUGE progress week. I implemented several additions to the game, including the 40, yes, that's right,…
Vibe Clicker – Week 2: Adding stats and leveling up the UI
May 13, 2025
It was a productive week and I'm proud of the progress I made on Vibe Clicker. I think keeping a…
Vibe Clicker Dev Week 1 – the start of a new project!
May 9, 2025
I started working on a new game using Godot as the game engine. It's called Vibe Clicker; a game where…
Day 14: The final day, game launched!
July 2, 2024
I finished the game and it's ready for judgement day! I had a ton of fun during the game jam,…
Day 13: Adding the game loop
July 2, 2024
We have lightning, we have kicking, we have a HUD, we have Health, we have Stamina, we have COLLECTIBLES! Today…
Day 11: Level Design and buggy AI
June 30, 2024
I'm humbled by all the support on my art and game dev journey. Everything that's leading up to the release…
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