Dev Blog

Updates, dev logs, and other average things

June 30, 2025

Vibe Clicker – Week 9: Vibe Lord and Launch Ready!

Vibe Lord, Vibe Shop, and launch date announced! What a productive week back at it.

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June 23, 2025

Vibe Clicker – Week 7-8: Beta feedback updates and the Vibe Shop

Started the Vibe Shop, implemented more beta feedback, and getting ready for 1.0 launch on July 4th!

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June 9, 2025

Vibe Clicker – Week 6: Beta released and launch is on the horizon!

I launched Vibe Clicker's beta with a working save system and announced the new Indie Game Gauntlet for indie developers.

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June 2, 2025

Vibe Clicker – Week 5: Story Spoilers and UI Overhaul

Huge week for Vibe Clicker! I finally implemented story endings with multiple paths, completely overhauled the UI.

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May 26, 2025

Vibe Clicker – Week 4: Balancing and TONS of art!

Vibe Clicker hit a major polish milestone last week with 40 new upgrade icons, full audio implementation, complete UI overhaul,

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May 19, 2025

Vibe Clicker – Week 3: Dev playthrough and upgrade improvements

I implemented several additions to the game, including the 40, yes, that's right, 40 different upgrade options.

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May 13, 2025

Vibe Clicker – Week 2: Adding stats and leveling up the UI

Adding some of my art, new GUI, basic gameplay added, upgrades, achievements, and some settings. This week was HUGE!

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May 9, 2025

Vibe Clicker Dev Week 1 – the start of a new project!

I started working on a new game using Godot as the game engine. It's called Vibe Clicker; a game where

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