Dev Blog
Updates, dev logs, and other average things
June 30, 2025
Vibe Clicker – Week 9: Vibe Lord and Launch Ready!
Vibe Lord, Vibe Shop, and launch date announced! What a productive week back at it.
June 23, 2025
Vibe Clicker – Week 7-8: Beta feedback updates and the Vibe Shop
Started the Vibe Shop, implemented more beta feedback, and getting ready for 1.0 launch on July 4th!
June 9, 2025
Vibe Clicker – Week 6: Beta released and launch is on the horizon!
I launched Vibe Clicker's beta with a working save system and announced the new Indie Game Gauntlet for indie developers.
June 2, 2025
Vibe Clicker – Week 5: Story Spoilers and UI Overhaul
Huge week for Vibe Clicker! I finally implemented story endings with multiple paths, completely overhauled the UI.
May 26, 2025
Vibe Clicker – Week 4: Balancing and TONS of art!
Vibe Clicker hit a major polish milestone last week with 40 new upgrade icons, full audio implementation, complete UI overhaul,
May 19, 2025
Vibe Clicker – Week 3: Dev playthrough and upgrade improvements
I implemented several additions to the game, including the 40, yes, that's right, 40 different upgrade options.
May 13, 2025
Vibe Clicker – Week 2: Adding stats and leveling up the UI
Adding some of my art, new GUI, basic gameplay added, upgrades, achievements, and some settings. This week was HUGE!
May 9, 2025
Vibe Clicker Dev Week 1 – the start of a new project!
I started working on a new game using Godot as the game engine. It's called Vibe Clicker; a game where