Skip to main content
Skip to footer
Portfolio
About
Indie Gauntlet
Livestream
Blog
Contact
Portfolio
About
Indie Gauntlet
Livestream
Blog
Contact
Category:
Dev Log
Day 11: Level Design and buggy AI
June 30, 2024
I'm humbled by all the support on my art and game dev journey. Everything that's leading up to the release…
Day 10: Rigging, Animating, Adding assets
June 29, 2024
I learned that I should always setup my desired game scale before I start animating. Spine doesn't make it easy…
Day 9: Designing the CEO and Sales People
June 28, 2024
I designed the CEO, William Loobster IV and the Sales People character template. Overall, this was a super productive day,…
Day 8: Building MORE game assets!
June 27, 2024
I started practicing my art skills for more original art using real life as my subject. It was mostly art…
Day 7: Animation with Spine
June 26, 2024
I took some of the knowledge I learned in spine courses/tutorials and applied it to my game! I learned how…
Day 6: Key gets designed!
June 25, 2024
I started my game art and got the main character, Key, setup for animation! I should start getting more assets…
Day 5: Practicing Original Character Art
June 24, 2024
I learned that I can work from a book and still make some great progress! Today was a lucky day…
Day 4: Character Bodies & Clothing
June 23, 2024
Streaming art can be fun, and I'm enjoying sharing the process now that I got over the initial scary bits.…
Day 3: Learning Character Art
June 22, 2024
I was nervous about showing my process and being judged, but TheCaptainCoder and some of the other community members helped…
Day 2: Art Learning and Practice
June 21, 2024
Streaming learning is scary. Art is difficult. Games are fun! I will try to gain the confidence to stream more…
←
1
2
3
→
We use cookies to ensure that we give you the best experience on our website.
Ok
Privacy policy